My Ticket Stub |
This past weekend I went to the Tech Museum of Innovation in
San Jose to watch the IMAX movie Journey
to Space (2015). The colossal screen showcased footage from the international
space station, developing space exploration technology, testing of new
equipment, and animated projects of future missions. The movie as a whole
focused on how far man has progressed in space exploration, and how future
endeavors will result in human life on Mars.
One of the first lessons covered in Art, Science, and
Technology is C.P. Snow’s famous work about the two diverging cultures in
science and art. C.P. Snow’s third culture combines science and art, forming a better-balanced
people capable of solving the world’s most threatening problems like over-population.
Journey to Space shows how space-exploration would not have gotten to the
advanced state it is now without combining knowledge of art and science. Because
of advancements in astronaut suits and virtual reality simulators, NASA and
other space exploration companies will in the future be able to solve
humanities pivotal problem of over-population by sending people to live on Mars
and other habitable planets.
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Movie Poster |
EVA (extravehicular activity) suits have had a much-needed
upgrade ever since humanities first trip to space. In 1965 a Soviet cosmonaut
named Alexey Leonov recorded the first moonwalk ever by humanity. Alexey
commented that the walk was easy, but he had no means of motion other than
pulling on a rope, because his EVA suit was stiff and ballooned from the
internal pressure against the vacuum of space. Mars’ gravity compared to the
Moon’s is much greater, so a suit with more versatility of motion is a
necessity. In Journey to Space, a NASA EVA suit designer took us through her
skill of combining art with science to develop a better astronaut suit capable
of a wider range of motion, due to her use of stronger, more flexible materials,
and better design. With these advancements in EVA suits the gravity of Mars
will not be a problem for future astronauts.
Another example from the IMAX film of science and art
converging was of NASA’s virtual reality simulation lab. All aspects of space
exploration are trained for in this lab with takeoff, EVA missions, and
landing. The simulation needs to be accurate to the real thing so with the help
of current planet topography maps, artists and designers have developed
incredibly true to life simulations using perspective, an artistic technique that
is essential for accuracy. Simulations with accurate perspective give the
training astronauts an extremely good idea of what to expect when they embark
on the real journey.
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Artists rendering of future EVA technology |
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Nasa virtual reality training lab |
I would recommend this IMAX film to people interested in
humanities current position in space exploration technology. It gives an in
depth view of how astronauts and scientists have prepared for future missions
and how technology and equipment has advanced ever since humanities first
endeavors into space. Space exploration is one of the many fields of science
that is greatly benefited by combining art and science. Through the research
put into upgrading EVA suits, and the advanced virtual reality training
simulations, humanity will be able to achieve many of it’s goals, and will in
the future be able to prevent the global issue of over-population.
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